Stop
-
Code location: /adjunct/basic_stop.js
-
The
Stop
component creates a component that blocks the movement of thePlayer
and can be of various shapes. -
Stop
is a component that performs a blocking mechanism, but since it is only visible in edit mode, it gives the impression of an air wall.
Data Structure
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The data structure of
Stop
is defined as follows:[
[ 4, 4, 0.2 ], //stop size
[ 14, 14, 0.1 ], //stop position in block
[ 0, 0, 0 ], //stop rotation
1, //stop shape type
] -
When the data has no version information, the default version is "2025".
Types
Stop
will support various types of geometric shapes for complex spatial control.
Geometry | Detail | Support |
---|---|---|
box | 3D box stop | ✅ |
ball | Spherical obstruction stop | ✅ |
cylinder | Column barrier stop | ❌ |
Definition
-
The definitions adopted by
Stop
need to be published on the chain.{
"TYPE_OF_STOP": 3,
}